Tag: otome

my anaconda

As it turns out, today is a Python day. I have just started Chapter 10 on Files and Exceptions in this book, and I am contemplating how I might make use of external files as saved games for my dating sim. Surely there’s a more databasey, user-dependent way of doing things that I’ll learn eventually, but it’s not going to hurt me to evolve along the way.

I’m finding Python to be a very ‘cute’ language, with its lack of types and its reliance on indentation to define blocks. Never have I met such lackadaisical conventions. To be honest, they freak me out a little.

But that’s neither here nor there. Ren’py, one of the most well known and widely used otome engines for hobbyists, runs on Python (I finally know where the Py in its name comes from!) and that leads me to believe it might be decently suited for the lite version I hope to come up with. I want my projects to remain fully online, mostly because of the hassles I’ve faced in the past getting people to download .exe files, and I’ll admit I know little to nothing at this point about how well that would go over. The images required for a decent dating sim alone would probably make it prohibitively expensive, bandwidth-wise, but I guess I’ll see more of that as I go along.

For now, I return to the world of external files. Python’s handling of them reminds me of its long-lost-third-cousin-twice-removed C’s approach, which probably proves they aren’t so different after all.

the end

Before I begin, I’d like to start at the end.

I am a former Web Producer for Conde Nast (Concierge, Details, Glamour) forced into an early mid-life crisis spiral after a cancer diagnosis in 2009. I have spent the last five and a half years as a receptionist, in an effort to slow down my life, but I am toying with the idea of speeding it back up again.

This past January I enrolled in a Full Stack Web Development coding bootcamp in an effort to bring myself up to speed with current technology and cobble together a support system to help me switch careers. It’s going well sometimes, or rather, it’s going well consistently enough that I feel confident spreading myself around and trying to make other baby developer friends. Hello, baby developers!

So, back to the end. I’m going to begin this blog with a bucket list of sorts, a selection of personal projects that I would love to finish before I go. A lot of them are game related and I’m not apologizing for that. Game design is my first passion, but I am painfully aware that the gaming industry is one that quickly burns people out and leaves them gasping by the side of the road. I don’t want that for myself, so I dabble. I plan side projects and hope that I can turn them into viable full stack portfolio pieces.

Feel free to join me.

  • Create a point-and-click adventure game.
  • Create an RPG.
  • Write a story for Choice of Games.
  • Make a proper dating sim. (I made one for school a while back, but ho boy there were problems with it.)
  • Code a vaguely old-school Pottermore clone. (Quizzes that assign you “houses” and “wands”, potion-making, pets, etc.)
  • Write and draw a comic.

This list is subject to change at any time.